Slice-Based Data Processing: 5.8 MB Instead of 2 GIG
Applying textures or structures to a model can easily result in very large STL files which become difficult to manipulate, store and transfer. Thanks to the slice-based technology of the Build Processor, the demanding triangle creating to an intermediate STL file was skipped and the desired geometry was generated directly onto the slices, avoiding large data. 453 surfaces where textured on a 5.8 MB size STL file, resulting in a slice stack of only 50 MB. Thanks to the slice-base technology an STL file of around 2 GB could be avoided.