In this interview, we talk to Jurgen Roekens, Materialise’s Design and Engineering Director, about how the Design for Additive Manufacturing (DfAM) process helps his clients produce exactly the right engineering solution that adds value in many different ways.
Every year, a Belgian designer is nominated as the Designer of the Year by the Biënnale Interieur, Knack Weekend and the Design Museum in Gent. This year’s winner was none other than Unfold, a design duo composed of Claire Warnier and Dries Verbruggen. We’ve had the privilege of collaborating together with Unfold on a number of their pieces, which are now on display at the Design Museum of Gent as part of a solo exhibition in honor of the Designer of the Year award. A parallel exhibition called “Hello Robot” is also being held at the same time and builds on the themes of design exploration at the intersection of man and machine.
An Innovative Combination of the Power of Additive Manufacturing and the Integrity of Mimics Innovation Suite
Researchers from RMIT University in Melbourne, Australia, are proposing a new concept called just-in-time, that applies to additive manufacturing (AM) prosthesis design. This particular approach adopted by the Australian research converts raw CT scan data directly into 3D printable porous calcaneal prostheses.
The Henry van de Velde Awards are given by Design Flanders every year in Belgium to honor the best design of the year. And it’s only logical that an awards ceremony celebrating good design should have a uniquely designed trophy! Design Flanders turned to us to create twelve trophies for the winners of 2016.
When Primo came to Materialise they had already identified 3D Printing as the ideal manufacturing method for the first 650 runs of the Cubetto Playset. What they went on to discover was the value you can realise when a product is designed specifically for 3D Printing. A tangible programming interface that teaches children programming logic without the need for literacy, the Cubetto Playset consists of a programming interface, a set of instruction blocks and board, and the star of the show, a robot called ‘Cubetto’. Comprised of natural materials and electronics, Primo had selected Additive Manufacturing to produce eleven parts including the programming blocks and components that would be used to construct the Cubetto robot.
Antwerp-based design studio Unfold is constantly pushing the boundaries of how design intersects with modern digital manufacturing. For Milan Design Week 2016, they participated in the Belgian Matters exhibition, curated by Siegrid Demyttenaere for DAMN° magazine, along with 13 other Belgian designers each paired up with a Belgian company. The exhibition is part of a larger framework titled “A Matter of Perception: Tradition & Technology” in the prestigious Palazzo Litta in Milan, Italy. The aim of the exhibition was to showcase how modern technology could be used to enhance and transform traditional furniture design, and together with Unfold, Materialise helped to make their project Skafaldo a reality.
Belgian artist Nick Ervinck explores the boundaries between the physical and the imaginary, the traditional and the modern, architecture and sculpture. Constantly pushing the frontiers on what is spatially possible, he is a pioneer in the use of 3D Printing in art. Although we first collaborated with him in 2008 for his artwork GNIURKS_S, Materialise had the honor of collaborating with him again for his two newest creations: LAPIRSUB and NOITALS.
Om Nom, Toss, Roto, Boo, Blue and Lick are mobile game characters with millions of fans around the world — and the start of an adventure for one 3D print business. Toyze is an app where users can create, customize, and order 3D printed figurines of popular mobile game characters (including the cast of Zeptolab's beloved Cut the Rope series.) The app has already garnered praise by major publications such as VentureBeat, 3Dprint.com, and Yahoo Finance. How'd they do all that in under a year?